GAM 550

Game Project I (3 Cr.)

Prerequisites: B.S. in Computer Science or related field of study, permission of instructor

Description: This course challenges students to research the latest techniques in game design and technology and apply their findings in a 3D game/simulation. Students will investigate issues in 3D techniques, artificial intelligence, and “next generation” game console architecture as well as such advanced game design issues as massively multi-player “persistent worlds,” input/GUI theory and design, and advanced simulation theory and applications. Students will report their results to the class and present a pitch paper for a product that incorporates their findings both to the class and a faculty review board. Students will then create a Game Design Document and Technical Design Document for the approved project. Depending on the scope of their projects, students will work individually or on teams. By the end of the semester, students should complete a prototype of their game/simulation.

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