CS 510

Advanced Real-time Rendering Techniques (3 Cr.)

Prerequisite: CS 341 or CS 350

Description: This course introduces students to data structures, algorithms, and techniques concerned with rendering images more accurately and efficiently in interactive computer simulations and video game software. Topics include patch and surface algorithms, terrain rendering techniques, anti-aliasing theory and practice, light map and shadow map methods, multi-pass rendering techniques, and real-time vertex/pixel shader programming essentials. Additionally, students will practice these subjects by working with the supporting OpenGL functions.

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