CS 381

Machine Learning (3 Cr.)

Prerequisite: CS 280

Description: This course deals with constructing computer programs that automatically improve with experience. Observed events are used to inductively construct decision trees, which can be used by computer-controlled game characters to change behaviors. Students will explore concept learning, partial ordering, reinforcement learning, conditional probability, Bayesian learning, the evaluation of hypotheses and instance-based learning. Types of neural networks examined include perceptrons, back-propagation, radial basis functions, and adaptive resonance theory. We demonstrate the effectiveness of genetic algorithms and show the power of a neuro-genetic approach. The class concludes by looking at inductive analytical learning.

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