CS 350

Advanced Computer Graphics II (3 Cr.)

Prerequisite: CS 300

Description: This course is the continuation of CS 300. Students will study the algorithms and methods that add surface details to objects without increasing the complexity of the geometric representation of 3D graphical environment. These techniques are essential for improving the efficiency and realism of video games. Topics covered in this class include illumination models, transparency models, shading algorithms, mapping techniques (such as texture mapping, bump mapping, environmental mapping, and refractive mapping), and shadow models. The class will also introduce students to the corresponding OpenGL API supporting these surface detail functions.

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