CS 300

Advanced Computer Graphics I (3 Cr.)

Prerequisite: CS 250

Description: As the complexity of 3D computer environment and objects increase, the efficiency of the graphics rendering pipeline becomes critical to all video game and real-time simulation software. This course deals with the issues of how to effectively remove invisible objects/ polygons to reduce the workload of the pipeline processors. The class covers two groups of hidden surface removal algorithms: the first group identifies the invisible objects/polygons by putting them in certain order (such as BSP-tree, Octree, priority list, etc.), while the second group eliminates hidden objects/polygons while only processing visible ones (such as back-face culling, portal, occlusion map, etc.). This class will also introduce students to basic programming in OpenGL.

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