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Bachelor of Arts in Game Design
Overview
This degree program prepares graduates to design electronic and digital entertainment and to be able to create video game art assets, including level art, world art, backgrounds, models, textures, and architecture. Graduates will be well versed in game design theory, level design, artificial intelligence design, and general art skills. This interdisciplinary degree provides them with a solid grounding in the humanities and social sciences, including art history, world history, law, and economics.
Graduates with this degree will be capable of designing, modeling, and texturing 3D and 2D levels. They will have a strong foundational understanding of architecture, staging, and set design. At a minimum, they will be able to design levels and worlds for a variety of genres, including urban, rural, fantasy, technological, or science fiction. Graduates of this degree program will also know basic programming logic and be capable of designing artificial intelligence, triggers, and behaviors. Additionally, they will be able to use existing scripting languages and, more importantly, will be able to learn new scripting languages quickly. To complement these skills, students will learn techniques of interactive storytelling and design documentation.
Some of the job titles that graduates of this program can expect to attain are level designer, environmental artist, modeler, artist, game designer, design director, and creative director.
Please note: DigiPen is in the process of receiving approval to receive federal financial aid for the Game Design Degrees. Please feel free to start the financial aid application process, and we will proceed with processing it once we receive approval from the Department of Education. Please expect about a 2-4 week delay and for processing to begin around late June.
Recommended Course Sequence
Listed on the following page is the recommended course sequence for the Bachelor of Arts in Game Design. Please note the following:
See Also Admissions Requirements
