THE GAME
A fast paced 3D action puzzle game where the player must stop colored balls from overloading and reaching the end Of the track. The players must destroy colored balls by shooting a ball to link 3 or more of the same colored balls that are sitting on a B-Spline before any ball reach the end point. The player can enjoy a single player or multi player experience. In single player mode, the player will either be racing against a clock or just playing for points. Multi-player mode is where the player can compete against other people on a network to see who finishes a level first.
DOCUMENTS
Game Design Document - download
Technical Design Document - download
Project Planning Timeline - download
Postmortem - download
Instruction Manual - download
MEDIA
Screenshots
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TEAM
John Yang- Designer / Programmer
- Wrote Game Design Document
- Graphics
- Physics
- Game Play
- Postmortem
Brandon Lim - Technical Director / Programmer
- Wrote Technical Design Document
- Networking
- Sound
- Game Play
- Particle Effects
- Marketing(sellsheet, screenshots, website, manual)
Julius Lee - Producer / Programmer
- Menus
- Interface
- Game Play
- Art
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