The Game
Defend against incoming waves of monsters by placing towers to ward off and attack incoming waves of monsters.
Tower-defense is about strategy. You must place defensive towers to impede the progress of the incoming waves of enemies. In order to escape, the enemies must navigate your maze of towers while constantly under attack. The strategy lies the way you and your friends work to place towers.
Screen-shots
Date: 04/17/08
The Programmers
- Paul Marden
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Paul Marden is a member of DigiPen's 2008 graduating class. He has worked on such projects as Psychosteamion, Kill Block-Men, and Stratalyst Blastegy, and, in addition, coauthored an article published in AI Game Programming Wisdom 4. The focus of his time at DigiPen lay in areas such as pathfinding, general AI, engine-design, and game-play. Paul is excited about his career, which is set to launch at ArenaNet in May of 2008 (coming soon to a theater near you).
- Jason Jackson
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Jason has worked on numerous projects including stratalyst Blastegy -- a tower-defense implementation, Aphelion -- a 3D gravity based space combat game, and Gelatin Joe -- a 2D action/puzzle game which was also a 2007 International Games Festival Student Showcase Finalist. While at school, he has found a love for graphics, physics, and game engine design. Jason has just recently accepted a job at Factor 5 in San Rafael, CA and will be starting his new career in May of 2008.